Tag Archives: Design

Why Game Art and Graphic Design need to be tested as much as Mechanics

There’s a fundamental principle of graphic design and art in board game design: once gameplay starts art and graphic design should become invisible.

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Designing a game – does it ever end?

You’ve designed a game. You’ve tested it against yourself 100+ times. You’ve press-ganged one or two people into being the initial playtesters and feedback group. The game is of course complete crap the first time they get involved, so you rightly blow up and redesign huge chunks of it. You test it against yourself 50+ times. That same group replay the game, because naturally you want to see if your changes have fixed the game. Of course they haven’t – what were you thinking?
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