There’s a fundamental principle of graphic design and art in board game design: once gameplay starts art and graphic design should become invisible.
First, some background info: Andrew and I meet up once a week to play games with our friends Dean and Chris. The game we almost always play is TI3. We love the complexity, the space-opera, the replayability, and the negotiations, deals and drama it creates. Continue reading Designer Diary – Beta Playtesting: Dean & Chris