You’ve designed a game. You’ve tested it against yourself 100+ times. You’ve press-ganged one or two people into being the initial playtesters and feedback group. The game is of course complete crap the first time they get involved, so you rightly blow up and redesign huge chunks of it. You test it against yourself 50+ times. That same group replay the game, because naturally you want to see if your changes have fixed the game. Of course they haven’t – what were you thinking?
Continue reading Designing a game – does it ever end?
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FUSION Pilot Training
Sourced from Dr. Tetsuo Haldeman. Keeping the Peace: Hegemonic Discourse and Technological Coercion in the Periphery. Accessed from The Network on 2282 AD.
Continued from The History of PRISE and FUSION technology
2270
In combination with BCI Research, the Titan Space Academy college has developed the integration of brain-starship control to a finely controlled process. Dubbed “Fusion”, the technology lets a single pilot control the huge starships required to transport unrefined actium around the system.
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The History of PRISE and FUSION technology
Sourced from Dr. Tetsuo Haldeman. Keeping the Peace: Hegemonic Discourse and Technological Coercion in the Periphery. Accessed from The Network on 2282 AD.
1969
Monkeys learn to control the deflection of a biofeedback meter arm with neural activity at the Department of Physiology and Biophysics, University of Washington.
Apollo 11 completes its lunar landing on 20 July.
Continue reading The History of PRISE and FUSION technology
Hellboy vs Cthulhu: A Storytelling Moment (and Stuff)
This article about playing a game encompasses what I love about game-playing – those cinematic moments…
People play different games and they play for different reasons. Sometimes simply because they’re competitively-natured, sometimes it’s just to kill some time, sometimes to be entertained, and sometimes to be social. (These aren’t mutually exclusive reasons.)
Recently, my wife and I were over for dinner with friends, and we decided to play a game of Munchkin Cthulhu.
Our friends’ names are Chooch and Viv; I’m telling you this to make this anecdote flow. Allegedly.
At least one of those names is definitely a nickname. That would be Viv. Chooch might be a nickname. He looks like a Viking, so let’s just roll with this, shall we?
Everyone here knows how to play the basic set of Munchkin, right? If not, for a full introduction please check out Wil Wheaton’s YouTube episode of TableTop, where Wil plays the game with the lovely Felicia Day, the lovely Sandeep Parikh, and…
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Designer Diary – Beta Playtesting: Dean & Chris
First, some background info: Andrew and I meet up once a week to play games with our friends Dean and Chris. The game we almost always play is TI3. We love the complexity, the space-opera, the replayability, and the negotiations, deals and drama it creates. Continue reading Designer Diary – Beta Playtesting: Dean & Chris